Tytuł: Oficjalna Polska strona gier GTS oraz ATS. Nieoficjalna Polska strona gier T&T oraz ETS2. :: Schwarzmüller SPA 3/E Curtainsider

Dodane przez US Trucker dnia 21-12-2011 01:24
#1

www1.picturepush.com/photo/a/4086179/800/Picture-Box/preview.jpg
29. 08. 2010


Schwarzmüller SPA 3/E Curtainsider for GTS
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Content:
schwarzmuller01.scs (see *3): trailer variant 1 and 4, (see *1)
schwarzmuller02.scs (see *3): trailer variant 2 and 5, (see *1)
schwarzmuller03.scs (see *3): trailer variant 3 and 6, (see *1)

schwarzmuller-wheels.scs : the wheels

schwarzmuller-cargo.scs : the cargo file packaged food

shadowmap.psd : rendered shadow for skins, (see *2)

template.bmp: skintemplate for making skins

preview.jpg : Ingame Pic

Readme.txt : There you should be now, if not, get your ass up to it, instead asking later, that´s not work.
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Installation:
-Copy the schwarzmuller-wheels.scs to Own Documents/German Truck Simulator/mod

-Open your trailer_storage.sii and add:

@include "definition/schwarz01.sii"
@include "definition/schwarz02.sii"
@include "definition/schwarz03.sii"
@include "definition/schwarz04.sii"
@include "definition/schwarz05.sii"
@include "definition/schwarz06.sii"

-If you want it used by traffic, open your trailer_traffic_storage.sii and add:

@include "definition/schwarz01_traffic.sii"
@include "definition/schwarz02_traffic.sii"
@include "definition/schwarz03_traffic.sii"
@include "definition/schwarz04_traffic.sii"
@include "definition/schwarz05_traffic.sii"
@include "definition/schwarz06_traffic.sii"
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replaces the cargo packaged_food
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*1: variant 1: closed fenders, rear mudflap; variant 4: same with liftaxle
variant 2: open fenders, rear mudflap; variant 5: same with liftaxle
variant 3: closed fenders, no rear mudflap; variant 6: same with liftaxle

*2: Open your skin in Photoshop, Open the shadowmap.psd too, and paste the texture as a new layer to your skin.
Set the Blending Mode to Overlay and set the Opacity to 55%
Merge the Layer Down and save your skin.
*3: If you want only of them variants, you need to delete the others from the packaged_food.sii
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Credits:
Model & Convert by Ventyres
Axles by Loogie, Holli, Ventyres
Wheel Chocks by Loogie
Jost Legs by mr.poland, Ventyres
Textures by Pauli/Nordisch, de_ben, pumizo, Arnaud57/Arnook, Ventyres
Skins on schwarzmuller01 and 02 by Pauli/Nordisch
Skins on schwarzmuller03 by Arnaud57/Arnook

Special Thanks to:
Pauli/Nordisch and de_ben for this beautiful teamwork
mr.poland for his cool Jost (saved me alot of time)
Loogie and Holli for the axles
Loogie for his cool Wheel Chocks, saved me also time
Arnaud57 for making the last 10 skins
Kamaz for Rendering the Shadowmap
To the Noobs at the forum to keep me laughin sometimes
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Copyright 2010 by Ventyres
DL:
Kod widoczny tylko dla użytkowników!

Dodane przez DAFPOL dnia 21-12-2011 01:25
#2

To jest Polskie forum!
Jak mo?esz to t?umacz...

Dodane przez wyborowa dnia 21-12-2011 01:57
#3

Uczcie si? j?zyków bo teraz bez tego ani rusz ;p Jak pojedziecie za granic? to was r?ce b?d? bola?y od gadania :D
Osobi?cie chyba jeszcze nie widzia?em lepiej wymodelowanej naczepy, jest ?liczna.

Dodane przez szczena92 dnia 26-12-2011 17:14
#4

jest dobra ale jak j? zrobi? ?eby dzia?a?a :??

Dodane przez Michal_Aniol dnia 26-12-2011 17:30
#5

:facepalm: masz instrukcje!

Dodane przez szczena92 dnia 27-12-2011 16:03
#6

tak jest tylko nie wiem jak to zrobi? ;/

Dodane przez Michal_Aniol dnia 27-12-2011 16:07
#7

Ja kogo? dzisiaj zamorduj?.
Z base bierzesz plik na pulpit tj. /vehicle/trailer_eu/trailer_storage.sii
I teraz masz co? takiego:
Kod:
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/car_transporter.sii"
@include "definition/overweight.sii"
@include "definition/paneltrans.sii"
@include "definition/aero_dynamic.sii"
@include "definition/flat_bed.sii"
@include "definition/gooseneck.sii"
@include "definition/cement.sii"
@include "definition/cement_mixer.sii"
@include "definition/chemical_cistern.sii"
}

Teraz dopisujesz linijk? któr? podali;

Kod:
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/car_transporter.sii"
@include "definition/overweight.sii"
@include "definition/paneltrans.sii"
@include "definition/aero_dynamic.sii"
@include "definition/flat_bed.sii"
@include "definition/gooseneck.sii"
@include "definition/cement.sii"
@include "definition/cement_mixer.sii"
@include "definition/chemical_cistern.sii"
@include "definition/schwarz01.sii"
@include "definition/schwarz02.sii"
@include "definition/schwarz03.sii"
@include "definition/schwarz04.sii"
@include "definition/schwarz05.sii"
@include "definition/schwarz06.sii"
}


Zapisujesz. Robisz folder vehicle, w folderze vehicle robisz folder trailer_eu. I ten zapisany plik tam wk?adasz. Teraz folder vehicle dodajesz do kompresji. Zaznaczasz archiwum Zip + bez kompresji. + Dajesz do mod ten plik do pobrania. Oto ca?a filozofia

Edytowane przez Michal_Aniol dnia 27-12-2011 16:08

Dodane przez tomusiek98 dnia 27-12-2011 19:01
#8

?adna nawet tylko minus za to, ?e trzeba tak si? bawi?.

Dodane przez kris25-05 dnia 15-03-2012 20:10
#9

A mi nie dzia?a wywala b??d w logu...