Dodane przez US Trucker dnia 21-12-2011 01:24
#1
29. 08. 2010
Schwarzmüller SPA 3/E Curtainsider for GTS
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Content:
schwarzmuller01.scs (see *3): trailer variant 1 and 4, (see *1)
schwarzmuller02.scs (see *3): trailer variant 2 and 5, (see *1)
schwarzmuller03.scs (see *3): trailer variant 3 and 6, (see *1)
schwarzmuller-wheels.scs : the wheels
schwarzmuller-cargo.scs : the cargo file packaged food
shadowmap.psd : rendered shadow for skins, (see *2)
template.bmp: skintemplate for making skins
preview.jpg : Ingame Pic
Readme.txt : There you should be now, if not, get your ass up to it, instead asking later, that´s not work.
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Installation:
-Copy the schwarzmuller-wheels.scs to Own Documents/German Truck Simulator/mod
-Open your trailer_storage.sii and add:
@include "definition/schwarz01.sii"
@include "definition/schwarz02.sii"
@include "definition/schwarz03.sii"
@include "definition/schwarz04.sii"
@include "definition/schwarz05.sii"
@include "definition/schwarz06.sii"
-If you want it used by traffic, open your trailer_traffic_storage.sii and add:
@include "definition/schwarz01_traffic.sii"
@include "definition/schwarz02_traffic.sii"
@include "definition/schwarz03_traffic.sii"
@include "definition/schwarz04_traffic.sii"
@include "definition/schwarz05_traffic.sii"
@include "definition/schwarz06_traffic.sii"
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replaces the cargo packaged_food
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*1: variant 1: closed fenders, rear mudflap; variant 4: same with liftaxle
variant 2: open fenders, rear mudflap; variant 5: same with liftaxle
variant 3: closed fenders, no rear mudflap; variant 6: same with liftaxle
*2: Open your skin in Photoshop, Open the shadowmap.psd too, and paste the texture as a new layer to your skin.
Set the Blending Mode to Overlay and set the Opacity to 55%
Merge the Layer Down and save your skin.
*3: If you want only of them variants, you need to delete the others from the packaged_food.sii
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Credits:
Model & Convert by Ventyres
Axles by Loogie, Holli, Ventyres
Wheel Chocks by Loogie
Jost Legs by mr.poland, Ventyres
Textures by Pauli/Nordisch, de_ben, pumizo, Arnaud57/Arnook, Ventyres
Skins on schwarzmuller01 and 02 by Pauli/Nordisch
Skins on schwarzmuller03 by Arnaud57/Arnook
Special Thanks to:
Pauli/Nordisch and de_ben for this beautiful teamwork
mr.poland for his cool Jost (saved me alot of time)
Loogie and Holli for the axles
Loogie for his cool Wheel Chocks, saved me also time
Arnaud57 for making the last 10 skins
Kamaz for Rendering the Shadowmap
To the Noobs at the forum to keep me laughin sometimes
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Copyright 2010 by Ventyres
DL:
Kod widoczny tylko dla użytkowników!
Dodane przez Michal_Aniol dnia 27-12-2011 16:07
#7
Ja kogo? dzisiaj zamorduj?.
Z base bierzesz plik na pulpit tj. /vehicle/trailer_eu/trailer_storage.sii
I teraz masz co? takiego:
Kod:
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/car_transporter.sii"
@include "definition/overweight.sii"
@include "definition/paneltrans.sii"
@include "definition/aero_dynamic.sii"
@include "definition/flat_bed.sii"
@include "definition/gooseneck.sii"
@include "definition/cement.sii"
@include "definition/cement_mixer.sii"
@include "definition/chemical_cistern.sii"
}
Teraz dopisujesz linijk? któr? podali;
Kod:
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/car_transporter.sii"
@include "definition/overweight.sii"
@include "definition/paneltrans.sii"
@include "definition/aero_dynamic.sii"
@include "definition/flat_bed.sii"
@include "definition/gooseneck.sii"
@include "definition/cement.sii"
@include "definition/cement_mixer.sii"
@include "definition/chemical_cistern.sii"
@include "definition/schwarz01.sii"
@include "definition/schwarz02.sii"
@include "definition/schwarz03.sii"
@include "definition/schwarz04.sii"
@include "definition/schwarz05.sii"
@include "definition/schwarz06.sii"
}
Zapisujesz. Robisz folder vehicle, w folderze vehicle robisz folder trailer_eu. I ten zapisany plik tam wk?adasz. Teraz folder vehicle dodajesz do kompresji. Zaznaczasz archiwum Zip + bez kompresji. + Dajesz do mod ten plik do pobrania. Oto ca?a filozofia
Edytowane przez Michal_Aniol dnia 27-12-2011 16:08